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AAA GAME DEVELOPMENT

UNANNOUNCED AAA TITLE

Avalanche Software / WB Games
Production Coordinator · Audio Production Consultant

AAA Production

Audio

Budgeting

Cinematics

Project Information

Project Overview

I joined Avalanche Software / Warner Bros. Games in August 2024 as a Production Coordinator, supporting Audio and Cinematics production across multiple teams and studios.

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My responsibilities involved coordinating day-to-day production, managing backlogs, tracking schedules and dependencies, and ensuring alignment with development milestones. I worked closely with Audio, Narrative, Design, and Engineering teams to identify blockers, maintain production visibility, and support cross-disciplinary collaboration.

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After completing my Production Coordinator engagement in August 2026, I returned to the same unannounced AAA project as an Audio Production Consultant through Gomu Gomu Studio, continuing my involvement with a focus on audio production.

Roles & Responsibilities

Here are my contributions for the project:

Production Coordination

  • Coordinated day-to-day production activities across Audio and Cinematics teams, supporting development across multiple projects and studios.

  • Managed production backlogs, schedules, sprint planning, and milestone tracking using Jira Plans, Confluence, and Excel.

  • Monitored progress, identified blockers, and coordinated dependencies to keep deliverables aligned with production goals.

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Audio Production

  • Supported SFX and audio technology production pipelines, coordinating deliverables and tracking progress against development milestones.

  • Served as a key production contact for the Audio team, communicating project status, production risks, and dependencies to development leadership.

  • Collaborated with Audio, Narrative, Design, and Engineering teams to maintain visibility into cross-disciplinary requirements.

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Cinematics Production

  • Supported Cinematics production coordination through scheduling, deliverable tracking, and cross-team communication.

  • Assisted in identifying and resolving production dependencies affecting cinematic deliverables.

  • Maintained meeting documentation, action items, and schedules to support team alignment.

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Team Collaboration & Support

  • Organized in-person and remote production meetings, documenting decisions and follow-up actions.

  • Assisted with onboarding and troubleshooting for team members and new production hires.

  • Supported Jira workflow setup, dashboards, and filters to improve production tracking and visibility.

Production

Production Planning & Coordination

As a Production Coordinator at Avalanche Software / Warner Bros. Games, I supported the day-to-day production of the Audio and Cinematics teams across three projects and multiple studios. My responsibilities involved coordinating development activities, maintaining production schedules, managing backlogs, and ensuring that teams remained aligned with project priorities and milestone objectives.

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I worked closely with different departments to maintain visibility into ongoing development, identify potential roadblocks, and facilitate communication between teams. A significant part of my role involved ensuring that production priorities were clearly communicated and that dependencies were tracked and addressed throughout development.

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Sprint & Milestone Management

I supported sprint planning and milestone management across Audio and Cinematics, using Jira, Jira Plans, Confluence, and Excel to organize production schedules, track deliverables, and monitor progress.

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Working alongside Narrative, Design, and Engineering, I helped identify dependencies that could affect audio deliverables and coordinated with the relevant teams to address them. I also maintained production backlogs and tracked outstanding tasks to provide visibility into development priorities, risks, and upcoming milestones.

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Audio Production & Pipeline Coordination

A major focus of my role was coordinating audio production, including SFX and audio technology pipelines. I worked with the Audio team and other development disciplines to track production progress, coordinate dependencies, and maintain alignment between audio deliverables and broader project milestones.

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As a primary production contact for the Audio team, I helped facilitate communication between developers, production stakeholders, and leadership. This included providing regular status updates, highlighting production risks, and helping teams resolve blockers that could affect schedules or delivery.

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Cross-Discipline Communication & Collaboration

Working on AAA development required close coordination across multiple disciplines and studios. I collaborated with Audio, Cinematics, Narrative, Design, and Engineering teams to support production planning, communicate priorities, and maintain alignment across interconnected workflows.

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I organized and facilitated in-person and remote meetings, documented discussions and action items, and followed up on outstanding dependencies. I also communicated production progress and risk assessments directly to development leadership, helping maintain visibility into team priorities and potential challenges.

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Cross-Discipline Communication & Collaboration

I maintained production documentation, meeting notes, action items, schedules, and tracking systems to support clear communication and accountability across teams.

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In addition to my regular production responsibilities, I assisted with onboarding and troubleshooting for team members and new production hires. This included helping configure Jira dashboards, filters, and workflows so that team members could effectively access and manage production information.

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Audio Production Consulting (2026 – Present)

Following the completion of my Production Coordinator engagement in August 2026, I returned to support the same unannounced AAA project as an Audio Production Consultant through Gomu Gomu Studio.

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In this role, I continue to contribute to the project's audio production efforts, building upon my previous experience coordinating audio development, managing production dependencies, and collaborating with multidisciplinary teams.

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This engagement also represents an important step in establishing Gomu Gomu Studio's game development division and expanding its production support capabilities.

Continuing the Journey

Following two years supporting Audio and Cinematics production, I'm excited to continue contributing to the project in my current role as an Audio Production Consultant through Gomu Gomu Studio.

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This opportunity allows me to build upon my AAA production experience while helping establish and grow Gomu Gomu Studio's game development division.

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Due to the unannounced nature of the project, gameplay footage, development assets, and additional project details cannot be shared at this time.

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